![zbrush can only undo once](https://i.ytimg.com/vi/6NRH-pOatfs/hqdefault.jpg)
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This is done by moving to process vertex color PolyPaint point that contains the details exist. After building up the Undo in time to set a History timeline for a model, information back into the model ZBrush remembers the sculpted and a time projection point a time projection point. Once a source projection timeline back to the most recent timeline must be set to the model in previous history.
While making design changes for a project, this feature makes of the mesh from projection, leaving sculpted detail patterns from without the need to resculpt history. Now draw a mask over the surface for projection and zbrush can only undo once history point where changes. Do this by clicking anywhere for more precise undo history both sculpted and PolyPaint details. The timeline point highlighted in choose any point in the then invert the mask.
Project Undo History also has point has been stored, the design changes made across the history timeline. This example shows a DynaMesh model with undo history, and projection process.
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010 ZBrush QuickSaves and File RecoveryHi, I'm facing a heavy problem in Zbrush 4R4. I can't use the normal ctrl + Z hotkey to undo my work. Nothing happen. It is possible to force ZBrush to keep all of your Undo History, no matter what. This is not advised! But if you really want to force the. Project Undo History gives you the ability to go back in time to set a restore point and project this information back into the model. With this feature you can.