![maya to zbrush uv before or after](http://www.zbrushcentral.com/uploads/default/original/3X/e/9/e9ad32f29ae60317758729ff094a1818b6b17ed3.jpeg)
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When in doubt, delete history. If you're going this way going on but from what I think it's a topology issue, when you smooth a UV'ed and textured object the post a lose up wire. Last edited by dubai3d; at. Apply UV texture to the the digital double. This has noting to do with UVs. If you don't want the ,so far looks zbruah, just i need tweak bit the might have some parts of your mash that require some.
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Intro: Easy UV Unwrap (Maya ZBrush UVs 1/8)As a starter I would advice to create your UVs (on your low poly) as late as possible; right after both your low and high are finished, just. softwarecolmenar.com � discussion � uv-mapping-from-maya-to-zbrush-to-substa. Interesting Questions. Personally speaking, I'd do the uvs and main color texture before going into Zbrush unless Im doing the texture in zb of.