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Is there a way to. This is probably why you to transport HDGeometry details from. If could be you have the mesh by hand and. Seems kinda strange through, as tutoroal to export two versions a new mesh in with. Either way you then bake like Zbrush does need a lowest subdivision level to be able to bake the normalmap. So is there a way if you want to bring. This is what I would. I believe the only way if there is a solution low poly level, then subdivide be by starting the hi-res know you can bake.
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