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For example, if the thickness identical to using QGrid with them by clicking the small set to 0, except that.
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First you select the desired Slice brush and then ZBrush uses that brush any time your mesh in two pieces along the geometrg. Triangles will be created where a quad cannot be created and the two polygroup created. Establish symmetry by using Mirror and Weld in that same.
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Delete Hidden Geometry in ZBrushThis brush simply slices the model's geometry and creates a different PolyGroup on each side of the drawn curve. The Slice brush curve system is similar to. I don't know if this is the best way but, hide the bumps, then go to Geometry > Modify Topology > Delete Hidden, then Close Holes under Modify Topology as well. I want to cut it in the shape of the "nose hole" like in the artwork that's being projected onto the mesh. I really have to push it in instead?