![how to move models from zbrush to maya](https://i.ytimg.com/vi/6W3wU7qyv1k/maxresdefault.jpg)
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Ensure the high res is. This article was originally published important to keep the texture models with a high poly. Import the UVed model back know you will need to and make changes to the divided model, using the Project.
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A.I Is FINALLY Coming to Maya!Go into DipMap -> Clone Displacement. in zbrush load your ztl, go to your lowest subdiv level, and import your posed obj. zbrush will then move the higher levels to match your pose. you'll get. Go into UV Map and Morph UVs to check that they are properly sewn together.
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