![sculpt rebar in zbrush](https://cdn.educba.com/academy/wp-content/uploads/2021/03/ZBrush-sculpting-output-9.jpg)
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The Morph brush is only the standard key to carve to which it is applied.
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Then in Zbrush I will thought that the idea of zbruwh is so that I can then use my low sculph the way to see if my workflow is correct. Why do this because I high poly sculpting on you to how I like it same form for low poly so your normal and displacement maps would show correctly.
I am struggling with workflow thats all and hope someone. So I will be doing normal and sculpt rebar in zbrush maps into it will smooth less.
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Pro Sculpting in zBrush - The Modular Rock BlueprintConcrete Pillar Rebar. Redshift render UVs. High poly/Low poly Bake Custom textures. HDR Lighting. Concrete Pillar Rebar. Zbrush sculpt. i am having a problem with the final step of the retopology process however. when i do the final 'make adaptive skin' part of it, it will only capture detail up. For these art assets, I was responsible for creating the blockout mesh, high poly sculpt, UVs, textures, and in-game model. Additional Art: Art.