![how to use clip curve zbrush](https://i.ytimg.com/vi/cOzDBOs-MFE/maxresdefault.jpg)
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It requires that your mesh surface of your model is it superclean.
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#AskZBrush: �How can I add thickness to part of a Sphere for sculpting?�Another (sloppier) way to to do it is by masking the area you want to keep, hiding the rest, and deleting hidden (again followed by �close holes. By default, the Clip Curve creates a straight line, which pushes all the polygons to the same plane. If you want to create an angle at the point position instead of a curve, double-tap the ALT key. When using a normal brush, press Ctrl+Shift to activate the last selected Clip brush. Release Ctrl+Shift to return to using the normal brush. Selecting another.
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