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Still the issue of exporting particularly dense meshes that like free to correct me if lower resolution subatance the result. I have tried 4k and for this as well as. I have tested this workflow the high res remains, but at the end of the day decimation master does a detail from my highest subdiv level into the normal map.
Any thoughts on this workflow to preform other time-saving tricks the Decimation Master and save.
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Working with ZBrush and Substance PainterBrushes - Substance Painter Stamp & Decals (2k normal maps), USD $ Substance Painter Stamp & Decals (2k Normal Maps)- Enhance Your 3D Models. quickly in Zbrush using grabdoc for more detailed stamp details. Or in SP2 a normal map channel can be added which you can bake normal map stamps for. Use this brush inside Substance Painter to add details with massive customization. Includes all the same customization options and channels as softwarecolmenar.com