![export obj from maya to zbrush](https://i.ytimg.com/vi/4rVbKDDSKz4/maxresdefault.jpg)
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This option will not work get your high-resolution model retopologised. This will help the shader for production though as you. Duplicate all the parts you can go back to ZBrush and make changes to the grouped properly according to material.
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How to export obj files from fusion 360 (MAYA,3DSMAX,ZBRUSH)As the pictures below shows, the pivot moved after I imported the model from Maya as an OBJ file. Anyone has an idea of why this is. 1. Bring Ztool to its lowest subdivision. � 2. Go into UV Map and Morph UVs to check that they are properly sewn together. � 3. Go into DipMap -> Clone. Formats that ZBrush support for exporting: > * Wavefront OBJ (*.obj) * Maya (*.ma) * Web3D Standard (*.x3d) * GoZ (ZBrush format for GoZ-ena.