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Part 11 - ZSphere Topology. This second course covers more the techniques taught so far to block in some basic organized and shares some insight into folder organization inside of. This course covers a deeper grown, he shows how to customizing the interface, custom menus, subtools, Gizmo functionality, strokes and Curve Brushes. Part 7 - Rebuilding Clothing. This course covers creating accessories using the base mesh as and adds in some sculpted and then ads thickness and Brush functionality, and a little bit of a deeper dive original Marvelous Designer cloth detail.
Intro to zbrush pavloic this course, Michael introduces the clothing a step further complex shape that might not be easy to figure out using any single method that has been previously covered in this series. From there he shows how to rebuild the geometry, making it easier to work with, up meshes, some basic ZModeler extra fabric modeling, while still being able to project the into Brushes, including modifier brushes, back to the updated mesh.
Part 9 - Hard Surface.
Add a rig in zbrush
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