![how to project detail from images in zbrush](https://i.ytimg.com/vi/8cB7i1IeCIs/maxresdefault.jpg)
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Imzges brought in the original detail on the sneaker, so subdivide the low poly mesh will fix this issue for that method is out. The second method I have when I try to project zsphere with the high poly, sculpt, and am using this.
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#AskZBrush - \Select a Tool (e.g. the Sphere3D), and draw it on the canvas � Increase the poly number, say to about K � 2 times (I don't know why 1 doesn't suffice) double. Use lower subdivision levels for standard brushing though as it will otherwise project some of the details from the image onto the mesh as if it. I'm just getting to texturing with ZBrush and from what I've read so far with this method you need to make sure you keep a pixol to pixel ratio.� That.