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Rotate the model so that way to create new topology canvas outside the sphere. If you now press A you can see the bottom, as drawing or removing ZSpheres.
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Rotate the model so that way to create new topology canvas outside the sphere. If you now press A you can see the bottom, as drawing or removing ZSpheres.
Notice how the cursor changes at certain points. Otherwise, ZBrush would bridge to the new point from the previously selected one! Like I said before - make a normal map just for the hands - using just the good low-end hands for the base, and just the good high-end hands for the bake-over.